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ReplaySignal.OnNext(T) method

Defined in

Type: ReplaySignal Namespace: ReactiveUI.Primitives.Signals Assembly: ReactiveUI.Primitives.dll

Applies to

net10.0, net10.0-android36.0, net10.0-ios26.0, net10.0-macos26.0, net10.0-tvos26.0, net10.0-maccatalyst26.0, net10.0-browserwasm1.0, net10.0-desktop1.0, net9.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net8.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.2, net8.0-macos14.5, net8.0-tvos17.2, netstandard2.1, net481, net471, net462

public void OnNext(T value)

View source

Summary: Called when [next].

Parameters

NameTypeDescription
valueTThe value.

Remarks

The buffer append and the broadcast happen together under _observerLock, which is the same gate Subscribe holds while it adds an observer and replays the buffer. A value is therefore atomically either buffered-and-broadcast before a new observer is added (so that observer receives it only via replay) or buffered-and-broadcast after the observer's replay completes (so it receives it only live) - never both, and never out of order.